I am a Character Animator with an intense passion for the art. I can take an animation from concept to its final, realized form. I have worked on a wide variety of games, from AAA titles like Guild Wars 2, Call of Duty: WWII and Marvel's Avengers, to titles with much smaller teams like Never Alone, Murdered: Soul Suspect and Project Spark. I am well versed and passionate about gameplay animation. I have helped establish and maintain multiple implementation pipelines for gameplay animation in multiple engines, including Unreal 5. I've created state machines, maintained animation libraries, set up blendspaces and animgraphs, and worked with designers to help reach their design goals while keeping animation fidelity. I have worked in both keyframe and mocap-based pipelines, and have directed motion capture shoots.
Crystal Dynamics, Sledgehammer Games, SuperGenius, Microsoft, E-Line Media, Airtight Games, Camouflaj, ArenaNet Inc.