Resume

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Education:
Full Sail University – Winter Park, FL July 2, 2010
Bachelor of Science Degree in Computer Animation

Artistic Skills:

  • Strong understanding of the 12 Principles of Animation

  • Facial and Full Body Motion Capture/Performance Capture

  • Knowledge and experience in camera layout/camera animation

  • Experienced working in a full production pipeline (from concept to final render)

  • Knowledge and understanding in character rigging and modeling

  • Comprehensive knowledge of MEL and Python scripting languages

  • Animated for 1st Person, 3rd Person, Cinematics and In-Game.

  • Extensive knowledge of node-based animgraphs and state-machine workflows

Software Proficiency:

  • Proficient in Maya, MotionBuilder, Photoshop.

  • Experience with 3rd Party Mocap pipelines (XSens)

  • Experience with video editing in a variety of non-linear video editors

  • Proficient in use of Motion Builder

  • Experience in Unity and Unreal pipelines


Work Experience:

Animator Crystal Dynamics                                                                           January 2018 – Present

  • Responsible for a wide variety of animations on enemies in Marvel's Avengers

  • Created and maintained state machine/animgraph setups for enemy AI

Associate Animator – Sledgehammer Games, Foster City, CA January 2017 – Present
 • Mix of Handkey/Mocap 3rd person anims as well as 1st Person anims for Call of Duty: WW2 Zombies

Contract Animator – SuperGenius, Oregon City, OR May 2016 – July 2016
 • Animated cinematics for an upcoming AAA game in the Skylanders franchise

Freelance Animator – Various Projects April 2015 – September 2015
 • Stop Motion animation for a documentary; First Person animation for indie film

Animator – Microsoft (Team Dakota), Redmond, WA February 2015 – April 2015
• Animated emotes for Conker in Conker’s Big Reunion Pack for Project Spark

Animator – E-Line Media, Seattle, WA February 2014 – April 2014
• Animated multiple characters/creatures for Never Alone, a 3D Unity-based
platformer
• Animated multiple in-game cinematics

Animator – Airtight Games, Redmond, WA August 2013 – October 2013
• Animated cameras in MotionBuilder and Maya; Polished both facial and body
motion capture. Animated missing portions from scratch.

Animator – Camouflaj, Bellevue, WA June 2013 – August 2013
• Polished body motion capture in Maya and MotionBuilder; Animated a few in-
game animations from scratch.

Animator – E-Line Media, Seattle, WA April 2013 – May 2013

Animator -ArenaNet, Bellevue, WA October 2011- December 2012
• Responsible for a variety of creature and bipedal animation in Guild Wars 2
• Animated new creatures and bipeds for Shadow Of The Mad King(Halloween 2102) and Wintersday(Holiday 2012) events.