Education:
Full Sail University – Winter Park, FL July 2, 2010
Bachelor of Science Degree in Computer Animation
Artistic Skills:
Strong understanding of the 12 Principles of Animation
Facial and Full Body Motion Capture/Performance Capture
Knowledge and experience in camera layout/camera animation
Experienced working in a full production pipeline (from concept to final render)
Knowledge and understanding in character rigging and modeling
Comprehensive knowledge of MEL and Python scripting languages
Animated for 1st Person, 3rd Person, Cinematics and In-Game.
Extensive knowledge of node-based animgraphs and state-machine workflows
Software Proficiency:
Proficient in Maya, MotionBuilder, Photoshop.
Experience with 3rd Party Mocap pipelines (XSens)
Experience with video editing in a variety of non-linear video editors
Proficient in use of Motion Builder
Experience in Unity and Unreal pipelines
Work Experience:
Animator – Crystal Dynamics January 2018 – Present
Responsible for a wide variety of animations on enemies in Marvel's Avengers
Created and maintained state machine/animgraph setups for enemy AI
• Mix of Handkey/Mocap 3rd person anims as well as 1st Person anims for Call of Duty: WW2 Zombies
• Animated cinematics for an upcoming AAA game in the Skylanders franchise
Freelance Animator – Various Projects April 2015 – September 2015
• Stop Motion animation for a documentary; First Person animation for indie film
Animator – Microsoft (Team Dakota), Redmond, WA February 2015 – April 2015
• Animated emotes for Conker in Conker’s Big Reunion Pack for Project Spark
Animator – E-Line Media, Seattle, WA February 2014 – April 2014
• Animated multiple characters/creatures for Never Alone, a 3D Unity-basedplatformer• Animated multiple in-game cinematics
Animator – Airtight Games, Redmond, WA August 2013 – October 2013
• Animated cameras in MotionBuilder and Maya; Polished both facial and bodymotion capture. Animated missing portions from scratch.
Animator – Camouflaj, Bellevue, WA June 2013 – August 2013
• Polished body motion capture in Maya and MotionBuilder; Animated a few in-game animations from scratch.
Animator – E-Line Media, Seattle, WA April 2013 – May 2013
Animator -ArenaNet, Bellevue, WA October 2011- December 2012
• Responsible for a variety of creature and bipedal animation in Guild Wars 2• Animated new creatures and bipeds for Shadow Of The Mad King(Halloween 2102) and Wintersday(Holiday 2012) events.